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1. Sticky:Dev blog: The Dominix, Work In Progress And A New Art Director - in EVE Information Portal [original thread]
Love the new look for the Domi, Stiletto, and Probe, the profile on the new Thrasher looks weird and most of the concepts for it look way too blocky and actually looks a bit more like a Caldari ship than a Minmatar one. It could use a visual upgra...
- by Acel Tokalov - at 2015.06.19 16:26:13
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2. Sticky:Dev blog: Ship Customization: Time to Show Some SKIN - in EVE Information Portal [original thread]
As Radgette suggested can we please get the Thukker paint job as a permanent one and swap out the Angels as the "pirate". The Nefantar is boring because it went from white to a dirty grey, and most of the ships that have the Krusual skin just look...
- by Acel Tokalov - at 2015.04.21 20:41:03
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3. Bombers and Battleships - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Thing is, anything the OP suggests makes bombers impossible to use, and that's bad. Please elaborate how any of those things would make bombers impossible to use. I honestly think bombs are probably one of the worst fe...
- by Acel Tokalov - at 2015.04.20 20:14:21
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4. Bombers and Battleships - in Player Features and Ideas Discussion [original thread]
unidenify wrote: maybe make it easier for battleship to lock bomb itself and shoot it down by increase bomb sig rad to 600m? it is my understand that bomb need 12 sec, and if sensor is fast enough you may able to shoot them off. You curr...
- by Acel Tokalov - at 2015.04.20 18:05:05
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5. Bombers and Battleships - in Player Features and Ideas Discussion [original thread]
Can we please hurry and get the nerf to either bombs or bombers? Back in November CCP was considering making cloaked ships able to decloak each other again, then went back on that because people complained. The biggest factor in making battleships...
- by Acel Tokalov - at 2015.04.20 15:24:57
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6. Sticky:[April] Battlecruiser Warp Speed and Warp Rig Tweaks - in Player Features and Ideas Discussion [original thread]
James Baboli wrote: Acel Tokalov wrote: At the same time can we get a .3 au speed increase to battleships so it doesn't take 3 T1 or 2 T2 warp speed rigs to keep up with a cruiser. And the award for missing the point goes to.... Acel Toka...
- by Acel Tokalov - at 2015.04.14 19:54:45
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7. Sticky:[April] Battlecruiser Warp Speed and Warp Rig Tweaks - in Player Features and Ideas Discussion [original thread]
At the same time can we get a .3 au speed increase to battleships so it doesn't take 3 T1 or 2 T2 warp speed rigs to keep up with a cruiser.
- by Acel Tokalov - at 2015.04.14 13:50:31
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8. Sticky:Dev Blog: Balance Changes Coming In Scylla - in EVE Information Portal [original thread]
CCP Rise wrote: The ship class break down graph is segmented by weapon type, not ship type. The damage for bombers then is split between torps and bombs, not between different bomber types. Sorry for leaving that color segmentation without exp...
- by Acel Tokalov - at 2015.02.27 21:13:05
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9. Sticky:Dev blog: The Svipul Tactical Destroyer andProjectile Changes - in EVE Information Portal [original thread]
Summary of this thread Minmatar irrelevancy for the foreseeable future confirmed
- by Acel Tokalov - at 2015.02.05 21:10:44
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10. Sticky:Dev blog: The Svipul Tactical Destroyer andProjectile Changes - in EVE Information Portal [original thread]
http://i.imgur.com/c7NJRa2.gif With regards to the debate between optimal and falloff on Minmatar ships.
- by Acel Tokalov - at 2015.01.26 04:11:11
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11. Sticky:Dev blog: The Svipul Tactical Destroyer andProjectile Changes - in EVE Information Portal [original thread]
Torei Dutalis wrote: Acel Tokalov wrote: Trying to kite with autocannons requires significant SP and sacrificing module/rig slots to get as much falloff as possible so you can actually apply enough damage to compete with Pulse+Scorch or R...
- by Acel Tokalov - at 2015.01.23 22:14:03
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12. Sticky:Dev blog: The Svipul Tactical Destroyer andProjectile Changes - in EVE Information Portal [original thread]
After thinking about the projectile weapon changes I came up with a list of particular issues that currently exist with projectile weapons and how they apply to the ships themselves, Small and medium autocannons are currently only useful for br...
- by Acel Tokalov - at 2015.01.23 19:42:33
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13. Sticky:Dev blog: The Svipul Tactical Destroyer andProjectile Changes - in EVE Information Portal [original thread]
Rapiid wrote: Stitch Kaneland wrote: Do not drop optimal bonus. Arty doesnt need to suffer the same dps cliff that acs do (lowish optimal, high falloff). Thrashers are optimal bonused, and that doesnt stop people throwing acs on them and bra...
- by Acel Tokalov - at 2015.01.22 14:50:55
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14. Sticky:Dev blog: The Svipul Tactical Destroyer andProjectile Changes - in EVE Information Portal [original thread]
Jesterspet wrote: Acel Tokalov wrote: Like other people in this thread I don't think the changes to ACs and arty are enough. Giving them only 7.5% falloff while at the same time reducing the bonus for Barrage is not going to make a Vagabon...
- by Acel Tokalov - at 2015.01.22 14:09:22
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15. Sticky:Dev blog: The Svipul Tactical Destroyer andProjectile Changes - in EVE Information Portal [original thread]
Quote: Minmatar Tactical Destroyer Bonuses Per Level: 10% bonus to Small Projectile Turret damage 10% bonus to Small Projectile Turret optimal range 5% reduction in heat damage generated by modules Defense Mode: 33.3% bonus to all shield and a...
- by Acel Tokalov - at 2015.01.22 05:08:51
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16. Sticky:Dev blog: The Svipul Tactical Destroyer andProjectile Changes - in EVE Information Portal [original thread]
Reaver Glitterstim wrote: T2 anything should always be a great boost, but rookie players should never be marginalized. Not everyone has had time to train T2 weapons. Furthermore, my original point still stands even when you compare tech 1 shor...
- by Acel Tokalov - at 2015.01.22 03:44:42
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17. Minmatar T2 Changes - in Player Features and Ideas Discussion [original thread]
Kane Fenris wrote: Anhenka wrote: Or you could just take your dirty, Caldari tainted missile loving hands off my decent ships. -1. Missile vagabond concept makes me sad. while im too sceptical about a missile vaga i belive the ship need...
- by Acel Tokalov - at 2014.12.23 16:56:44
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18. Minmatar T2 Changes - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: I shall reiterate again. It is not that minmatar AC are horrible. They were great until one thing happened. RAILS and Blasters got OVERBUFFED. And they covered COMPLETELY all engagement capabilities of AC. THere is no scenar...
- by Acel Tokalov - at 2014.12.23 13:50:43
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19. Minmatar T2 Changes - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: i'd support a missile huginn or rapier...for obvious reasons. oh wait... Rapier is going to be a missile ship, the Huginn is going to be projectile.
- by Acel Tokalov - at 2014.12.23 03:51:58
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20. Minmatar T2 Changes - in Player Features and Ideas Discussion [original thread]
Sigras wrote: Acel Tokalov wrote: Sigras wrote: Acel Tokalov wrote: Danika Princip wrote: Why? Your question is rather vague. Care to specify? YOU are the one proposing the change, the burden of proof is on YOU to tell us why th...
- by Acel Tokalov - at 2014.12.23 03:50:11
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